![]() Below, you'll find everything you ever needed to know about console commands for Quakeworld. All commands are in alphabetical order, and have all valid arguments listed. Please report any errors in documentation directly to qwc@stomped.com. [s] - designates a server commandMany thanks to John Carmack, who put up with an endless barrage of questions during beta testing to develop this document. -R. _windowed_mouse <n> (0=off; 1=on) [c] Turns mouse support in windowed modes off and on.+showteamscores [c] When used as a CLI argument, +showteamscores displays a team score summary at intermission and death screens. The [tab] key toggles between this display and the normal scoreboard when used in this fashion.addip <IP#> [s] Adds an IP to the banlist. The ban will not be permanent unless a writeip is issued. Bans can be in the format x.x.x.x, or, to filter out a domain, specify the first 3 components of the IP number as x.x.x.allow_download (0=off; 1=on) [s] Tells the server whether it should allow downloads or not. Setting the flag to 0 disables server downloads, whereas 1 allows them. The default setting is 1.allow_download_skins (0=off; 1=on) [s] Tells the server whether it should allow skin downloads or not. Setting the flag to 0 disables skin downloads, whereas 1 allows them. The default setting is 1.allow_download_models (0=off; 1=on) [s] Tells the server whether it should allow model downloads or not. Setting the flag to 0 disables model downloads, whereas 1 allows them. The default setting is 1.allow_download_sounds (0=off; 1=on) [s] Tells the server whether it should allow sound downloads or not. Setting the flag to 0 disables sound downloads, whereas 1 allows them. The default setting is 1.allow_download_maps (0=off; 1=on) [s] Tells the server whether it should allow map downloads or not. Setting the flag to 0 disables map downloads, whereas 1 allows them. The default setting is 1.bottomcolor <#> [c] Sets the players bottom color (see also color). Valid values are 0-15.cl_hightrack (0=off, 1=on) [c] Enables/disables "chasecam" view of the player with the highest frags while in spectator mode.cl_nodelta <n>(0=off; 1=on) [c] Enables/disables player delta compression."0" allows compression, "1" disables it. If you have an isp with a poor connection, and are getting U_REMOVE warnings, set cl_nodelta to "1".cl_predict_players (0=off; 1=on) [c] Turns enemy player prediction on and off. Default is on.cl_warncmd (0=off; 1=on) [c] Turns warning message surpression on and off (essentially eliminating the "unknown command" messages seen in versions prior to 1.64.) The default setting is 0.cmd msg <0, 1, 2, 3> [c] Sets the message level that the server will transmit to the client. "0" is everything. "3" is nothing. "1" and "2" are degrees in between.color <#> <#> [c] Behaves like the original quake command, setting both topcolor and bottomcolor. Default color is 0,0 (white).deathmatch <1, 2, 3> [s] Selects the deathmatch options for the server.edict <number> [s] Dumps a single edict structure for debugging. 0 is the world, 1-32 are players, etc.edictcount [s] Returns counts of some entity classifications.edicts [s] Dumps everything in the world.filterban (0=off; 1=on) [s] If filterban is set to 0, then only addresses matching the list will be allowed. This lets you easily set up a private game, or a game that only allows players from your local network.fraglogfile [s] Turns on or off the logging of kills to a logfile and reporting to external frag polling programs.gamedir <gamedir> [c] [s] Changes the qw addon, or "game", directory.give <userid> <entity> [s] Gives the specified <entity> to the user specified by the <userid>.god <userid> [s] Gives the player specified by the <userid> god mode.heartbeat [s] Forces a heartbeat message to be sent to all listed masters. Mostly used for debugging.hostname <name> [s] Sets the name of the server that appears within the qPlug and QWFE interfaces.kick <userid> [s] Kicks the specified user off the server. A valid <userid> must be used for the kick to work. The <userid> can be obtained using the status (server) or users (client) commands.listip [s] Lists the current banlist to the console display.logfile [c] This turns on or off the logging of console text to the file qconsole.log in the current game directory.map <mapname> [s] Changes the map the server is running to the mapname specified, taking all connected clients along.maxclients <#> [s] Sets the maximum number of clients that can join a server.maxspectators <#> [s] Sets the maximum number of clients that can join as spectators. The maxpectators variable cannot exceed the value of the maxclients variable.messagemode2 [c] Sents a message to teammates only (see "team", "teammode"). It has a distinct "say_team:" prompt. This command is not bound to a key by default. You can do so by adding a line to your autoexec.cfg or config.cfg :name <name> [c]bind <key> "messagemode2"where <key> is the key you wish to assign the chat prompt to. Assigns the player a name. Default is "unnamed"noaim (0=off; 1=on) [c] Turns on/off aiming assistance. "0" allows autoaim. "1" diasbles it.noclip <userid> [s] Allows the player specified by the <userid> to walk through walls.noskins (0=off; 1=on) [c] Turns on/off dynamic skin downloading. "0" allows downloads. "1" prevents downloads.password <password> [c] [s] client: Assigns a specified password to the password variable. This variable must be set prior to joining a password protected server or you will not be admitted into the game.playdemo <file> [c] Plays back a previously recorded demo file. (v 1.64)pushlatency -<time in milliseconds> [c] Sets the amount of reverse prediction (in milliseconds) you wish to use with QWCL. Simply stated, the Quakeworld client will make educated guesses as to condition changes in the gaming world in the moments it loses contact with the server between game packets. The result of this is smoother gameplay on the client end. Always set pushlatency to negative values.quit [c] [s] client: Disconnects the client from the server and terminates QWCL.rate <#> [c] Sets the datastreaming rate to your client from the server. 2500 is the default setting, and should be sufficient for most modem/ppp users. ISDN or better connections should set rate to 5000.rcon_password <password> [c] [s] client: Sends the specified password to the server requesting access to server console commands.reconnect [c] Disconnects and reconnects you to the current/last server to which QWCL was connected.record <file> <server> [c] Starts a demo recording to the specified file (no extension needed), and connects the client to the specified server. (v 1.64)removeip [s] Removes a mask from the banlist. The ban to be removed must be in the same format it was issued in with the addip command.r_netgraph (0=off; 1=on) [c] Shows a graphical display of the datastream between the client and the server. Yellow lines are intentionally dropped packets due to rate. Red lines are packets dropped by network errors. Blue lines indicate bad delta compression offsets. If you see a lot of blue lines, you may need a new ISP.samelevel (0=off; 1=on) [s] Tells the server to repeat the map if exited by a player. The default is samelevel 0.say <text> [c] [s] client: Sends a chat message to any connected clients.serverinfo <key> <value> [s] With no parameters, dumps all the the serverinfo key/value pairs. "serverinfo <key> <value>" will set an arbitrary value. To remove a key/value pair, do serverinfo <key> "".setinfo <key> <value> [c] With no parameters, dumps all the the setinfo key/value pairs. "setinfo <key> <value>" will set an arbitrary value. To remove a key/value pair, do setinfo <key> "".skin <skin_filename> [c] Assigns a skin model to the the player. The default skin is always base.pcx.setmaster <masteraddress 1> <masteraddress 2> <masteraddress 3>... [s] Tells the server to report it's status to the specified master(s). A server can report when it is up or down to up to eight seperate master server lists.spectator <1 or password> [c] To join a server as an observer, set this variable to "1". If the server has a password on observer mode, set this variable to match the server's spectator_password.spectator_password <password> [s] Assigns a spectator password to the server. Clients wishing to connect the server as an observer must have the spectator flag enabled as well as provide the correct spectator_password.status [s] Returns information about system load and detailed information on connected users, including IPs (used for banlists), and aversage ping response times.sv_gamedir [s] allows servers to report a gametype to a client, which can then use the appropriate local game directory.sv_spectalk (0=off, 1=on) [s] Controls spectator chatting capablity. If off, spectators messages are echoed to all players, if on, spectators can only talk to other spectators. Default is 1.team <teamname> [c] Assigns a 4 character string as the players team on teammode 1, teammode 2 and teammode 3 servers. 'Team' is now used to assign a player to a team instead of bottomcolor. Valid team names would be "id", "red" or "u8it"teamplay <0, 1, 2, 3> [s] Selects the teamplay options for the server.topcolor <#> [c] Sets the players top color. Valid values are 0-15.user <userid> [s] Dumps the userinfo data for a specific player to the console display. A valid <userid> must be specified. Userids can be obtained using the status command.windows [c] Swaps a client in full screen mode to windows.writeip <ip> [s] Dumps the active banlist to listip.cfg so it can be execed at a later date. You must execute this command to save any bans you wish to be permanent. |